Your Controls Suck (probably)

April 27, 2026

Cari Watterton

Cari Watterton

Senior Accessibility Designer


11:50  -  12:20

Input is the primary way that people interact with a game, but that also means controls is a place where lots of accessibility problems arise. If you haven’t really considered accessibility of your controls, then they (probably) suck. This talk aims to provide a clear guide to identifying barriers in controls, guidance to prioritise those barriers based on impact, and how to marry accessibility and gameplay intent. The content will cover all platforms; PC, Console and Mobile, and be applicable to any developer who has to think about controls – from a UI designer deciding how to navigate a menu to the programmer implementing inputs.

FULL SCHEDULE