Disability is a mismatch between a person and their environment, resulting in barriers performing day-to-day tasks, including gaming. These barriers are often unnecessary. Accessibility simply means avoiding those unnecessary barriers. This often means reinforcing how information is communicated, and offering players some flexibility, both of which often translate into a better experience for all players.
Understanding and implementation of these principles has been growing at an exponential rate with 2017 seeing many more developers making their first forays into the field. This makes 2018 a perfect opportunity to take stock and exchange experiences and expertise.
Attendees can expect a wide range of topics from all sectors of the industry – indie to AAA, academia to accessibility specialists – and leave with inspiration, new contacts, and practical knowledge of how to ensure their vision is able to reach as wide a range of players as possible, so no player is unnecessarily excluded from the access to culture, recreation and socialising that gaming brings.
“Literally the most informative conference I’ve been to in a very long time!”
– David Tisserand, UR Process Manager, Ubisoft
“ The game accessibility conference is by far the most interesting conference I have ever been to. I love being a game dev.”
– Jacqueline McGraw, Creative Director, Strong National Museum of Play
A wide range of expertise from diverse segments of the industry, including:
Tara is a Program Manager at Mixer, wrangling a few features as well as heading up their accessibility efforts. She’s also Gaming and Disability Community Lead at Xbox as part of the Gaming for Everyone program. Jenny Lay-Flurrie, Chief Accessibility Officer at Microsoft, once called her Xbox royalty, and she’s been pretty obnoxious ever since.
Jamie Knight is an autistic developer and speaker. Jamie’s focus is cognitive access and VR. By day he is Senior Research Engineer at the BBC and he spends the weekends developing digital crime fighting software.
He is never far from his plush sidekick Lion (@lickr)
Vivek is an accessible gaming & assistive technology consultant, disability campaigner & blogger. He lives with Duchenne Muscular Dystrophy a muscle wasting condition affecting every muscle in his body. He has tested the new Xbox Adaptive Controller with Microsoft UK. He has a wicked sense of humour & feels sorry for people who can walk, rolling is so much easier.
Mark Friend is a Senior Researcher on the SIEE User Research Team, which primarily handles the usability testing for PlayStation titles in their central London facility in the UK. Mark also specialises in accessibility, and works with the first party development teams to raise awareness about, and provide solutions for, the inclusion of accessibility features across PlayStation’s portfolio of exclusive games.