Disability is a mismatch between a person and their environment, resulting in barriers performing day-to-day tasks, including gaming. These barriers are often unnecessary. Accessibility simply means avoiding those unnecessary barriers. This often means reinforcing how information is communicated, and offering players some flexibility, both of which often translate into a better experience for all players.
Understanding and implementation of these principles has been growing at an exponential rate with every year seeing many more developers making their first forays into the field and may more consilidating and building on past experiences. This makes the conference a perfect opportunity to take stock and exchange experiences and expertise.
Attendees can expect a wide range of topics from all sectors of the industry – indie to AAA, academia to accessibility specialists – and leave with inspiration, new contacts, and practical knowledge of how to ensure their vision is able to reach as wide a range of players as possible, so no player is unnecessarily excluded from the access to culture, recreation and socialising that gaming brings.
“Literally the most informative conference I’ve been to in a very long time!”
– David Tisserand, Accessibility Project Manager, Ubisoft
“There is no room for pride when it comes to accessibility. We need to reach between companies and talk to each other, learn from each other. We all want the same thing, wins for disabled gamers”
– Meagan Marie, Senior Community Manager, Crystal Dynamics
“ The game accessibility conference is by far the most interesting conference I have ever been to. I love being a game dev.”
– Jacqueline McGraw, Creative Director, Strong National Museum of Play