CONFERENCE
ARCHIVE
CONTACT
MENU
CONFERENCE
ARCHIVE
CONTACT
SCHEDULE
(Times are in BST timezone)
April 11, 2022
Opening words
10:00 - 10:10
More
News update
10:10 - 10:40
More
Accessibility in First Person Games
10:50 - 11:20
More
BREAK
11:20 - 11:50
More
RNIB Accessible Gaming Research 2022
11:50 - 12:20
More
Accessibility in UR: From Advocacy to Action
12:30 - 13:15
More
BREAK
13:15 - 14:15
More
Gaming with a severe progressive muscle disease
14:15 - 14:30
More
About This Game: A journey in bringing accessibility information to storefront descriptions
14:40 - 14:55
More
An Introduction to the SpecialEffect DevKit
15:05 - 15:20
More
A perspective from the spectrum
15:30 - 15:45
More
BREAK
15:45 - 16:15
More
A Typical Gamer
16:15 - 16:45
More
Make it a Pillar: Prioritizing Accessibility in the AAA Market
16:55 - 17:25
More
Closing words
17:25 - 17:30
More
April 12, 2022
Opening words
10:00 - 10:10
More
Designing the audio-based game mechanics in Blind Drive
10:10 - 10:40
More
An Indie Approach to Accessibility
10:50 - 11:20
More
BREAK
11:20 - 11:50
More
Understanding challenges and barriers to accessible game development
11:50 - 12:20
More
Falling with Style: a discussion about the challenges and joys of low vision gaming
12:30 - 13:15
More
BREAK
13:15 - 14:15
More
One Handed Gaming
14:15 - 14:30
More
Dyspraxia In Gaming
14:40 - 14:55
More
With A Great Policy Comes Great Responsibility
15:05 - 15:20
More
Advocacy And Me
15:30 - 15:45
More
BREAK
15:45 - 16:15
More
Build a Better Champs Program, Learn Community Management
16:15 - 16:45
More
From intent to impact – integrating accessibility into team culture
16:55 - 17:25
More
Closing words
17:25 - 17:30
More