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(Times are in PST timezone)
October 9, 2023
News Update
09:10 - 09:40
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Accessibility as Social Justice
09:50 - 10:20
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BREAK
10:20 - 10:50
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Just Enough – Dead Space, Horror, and Player Choice.
10:50 - 11:20
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Seasick in Cyberspace: Navigating Motion Sickness in Video Games
11:30 - 12:15
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LUNCH
12:15 - 13:15
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Neurodiversity in the Workplace
13:15 - 13:30
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Unity’s Screen Reader Support
13:40 - 13:55
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Speech Accessibility In Games From The Perspective of a Person Who Stutters
14:05 - 14:20
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Making Accessibility Fun by Adding A Gun
14:30 - 14:45
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BREAK
14:45 - 15:15
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AbleGamers: Making Communities and Gaming More Accessible for Disabled Players
15:15 - 15:45
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“Showering the Ground with Gore”: The Audio Description of Mortal Kombat 1
15:55 - 16:25
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October 10, 2023
Learnings & Tales From Building a Games Accessibility Service
09:10 - 09:40
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Accessibility for Low Vision Players in Cosmonious High
09:50 - 10:20
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BREAK
10:20 - 10:50
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Your Piece of the Puzzle: Working Effectively With Developers
10:50 - 11:20
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Good Game Design is Accessible
11:30 - 12:15
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LUNCH
12:15 - 13:15
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Sunglasses in the Club: Game Design for Light Sensitivity
13:15 - 13:30
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Driving The Conversation: How Communications Can Accelerate Accessibility
13:40 - 13:55
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Chronic Pain, Accessibility and Time Management
14:05 - 14:20
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Noise to Nuance: A Deaf Perspective on Sound Design
14:30 - 14:45
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BREAK
14:45 - 15:15
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Accessibility Journey for Forza Motorsport: Featuring Blind Driving Assists
15:15 - 15:45
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Community-Driven Innovation: Advancing Accessible Gaming through Open Source
15:55 - 16:25
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Evening reception
17:00 - 19:00
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