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(Times are in BST timezone)
April 22, 2024
News Update
10:10 - 10:40
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Disney Illusion Island: Making A Welcoming Platformer
10:50 - 11:20
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BREAK
11:20 - 11:50
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Weaving Accessibility into Workflows
11:50 - 12:20
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Push to talk? Levelling the playing field of online multiplayer games
12:30 - 13:15
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LUNCH
13:15 - 14:15
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Exploring IRIS and Fonttik and the influence of accessibility tools on video game development
14:15 - 14:30
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Audio Aim Assist in Sea of Thieves – lessons learned
14:40 - 14:55
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Bloody Cheats
15:05 - 15:20
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Making the Content Creation Space Accessible For Disabled Creators
15:30 - 15:45
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BREAK
15:45 - 16:15
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Caching Acorns: Lessons from Inclusive Design Workshops
16:15 - 16:45
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The Never Ending Story: The Tale of Accessibility Champions
16:55 - 17:25
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Evening reception
17:30 - 19:30
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April 23, 2024
Forging Accessibility Champions at Splash Damage
10:10 - 10:40
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Through Wobbly Eyes
10:50 - 11:20
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BREAK
11:20 - 11:50
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Game accessibility preferences of blind players: results from a survey
11:50 - 12:20
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Game Accessibility – An Indie’s Perspective
12:30 - 13:15
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LUNCH
13:15 - 14:15
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Notes on synthetic speech
14:15 - 14:30
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Thalassophobia Mode in Horizon Forbidden West
14:40 - 14:55
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The only accessibility specialist in the room
15:05 - 15:20
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Baking Audio Navigation into Level Design
15:30 - 15:45
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BREAK
15:45 - 16:15
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Building Up Accessibility for Prince of Persia: The Lost Crown
16:15 - 16:45
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From project to initiative – the past, present and future of Gaming ohne Grenzen
16:55 - 17:25
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