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(Times are in BST timezone)
April 14, 2025
News Update
10:10 - 10:40
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Behind the Curtain: Sustainable accessibility in an indie development environment.
10:50 - 11:20
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BREAK
11:20 - 11:50
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Include, Learn, Iterate: User Research for Accessibility
11:50 - 12:20
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You’re doing well if you’re annoying someone: A celebration of advocacy, making an impact and finding community
12:30 - 13:15
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LUNCH
13:15 - 14:15
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Selling Progress: The Accessibility Champion Survival Guide (2025 Edition)
14:15 - 14:30
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Chroma, A Colorblind Simulation Tool
14:40 - 14:55
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Adding support for the native assistive technologies in iOS and Android, for apps built in Unity
15:05 - 15:20
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King: Enhancing Mobile Audio with Accessibility
15:30 - 15:45
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BREAK
15:45 - 16:15
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Extending Accessibility to Mobile in Prince of Persia: The Lost Crown
16:15 - 16:45
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Mind The Gap: the Agile and Accessible R&D behind AbleToPlay
16:55 - 17:25
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Evening reception
17:30 - 19:30
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April 15, 2025
Conducting Effective Accessibility Research
10:10 - 10:40
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Nobody Wants to Make Players Sick
10:50 - 11:20
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BREAK
11:20 - 11:50
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TLDH: Deafness & Gaming
11:50 - 12:20
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UX: Building Accessible Player Experiences
12:30 - 13:15
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LUNCH
13:15 - 14:15
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How To Measure Text
14:15 - 14:30
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Representation of Invisible Disability – Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design
14:40 - 14:55
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Writing for Everyone
15:05 - 15:20
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From Champions to a Dedicated Role: IOI’s Accessibility Journey (so far)
15:30 - 15:45
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BREAK
15:45 - 16:15
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Taking a Cricket Bat to Accessibility Barriers in Atomfall
16:15 - 16:45
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Input and it’s impact: How the XAC changed the industry
16:55 - 17:25
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