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(Times are in BST timezone)
April 24, 2023
News Update
10:10 - 10:40
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Can I do that?
10:50 - 11:20
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BREAK
11:20 - 11:50
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Understanding the Perceptions and Experiences of the Deafblind Community About Digital Games
11:50 - 12:20
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The Frontlines of Accessibility QA: Getting Your Hands Dirty
12:30 - 13:15
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LUNCH
13:15 - 14:15
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Everybody dance! Representation in Just Dance
14:15 - 14:30
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Equal Opportunity Piracy: Blind Accessibility in Sea Of Thieves
14:40 - 14:55
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Dyspraxia in Game Design: portraying personal experiences through game systems
15:05 - 15:20
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Never give up, never surrender
15:30 - 15:45
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BREAK
15:45 - 16:15
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Building up Accessibility in LEGO Star Wars: The Skywalker Saga – The path to making a LEGO game that can be played without audio
16:15 - 16:45
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Accessibility Planning – choosing the right blueberries for your project
16:55 - 17:25
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April 25, 2023
Accessibility Driven Development: An inside look into Stories of Blossom
10:10 - 10:40
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Exploring Accessible Player Experiences with Diary Methods
10:50 - 11:20
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BREAK
11:20 - 11:50
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Decoding Accessibility Consultancy
11:50 - 12:20
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Empowering Gamers with Chronic Pain
12:30 - 13:15
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LUNCH
13:15 - 14:15
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Colin McDonnell: Accessible Gaming Legend
14:15 - 14:30
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Family Gaming Database Accessibility Journey
14:40 - 14:55
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Standardising hardware accessibility
15:05 - 15:20
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Retrofitting Accessibility in Deathloop
15:30 - 15:45
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BREAK
15:45 - 16:15
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Project Black Kat. Sightless Stealth System
16:15 - 16:45
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Not Like This: Measuring Accessibility Success
16:55 - 17:25
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