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(Times are in BST timezone)
April 27, 2026
News update
10:10 - 10:40
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The Art Of Caring
10:50 - 11:20
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BREAK
11:20 - 11:50
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Your Controls Suck (probably)
11:50 - 12:20
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Not just vibes: How Blind Players Are Modding Accessibility into Games with AI
12:30 - 13:15
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BREAK
13:15 - 14:15
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Accessibility as a Product Metric: How to Advocate for It with Business Stakeholders in Mobile Games
14:15 - 14:30
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The Earning Curve: Unlocking the Joy of Completion for Every Player
14:40 - 14:55
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Access Denied: The Illusion of Inclusion
15:05 - 15:20
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Ken Yankelevitz: A Pioneer in Accessible Gaming
15:30 - 15:45
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BREAK
15:45 - 16:15
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Accessibility as a Business Strategy
16:15 - 16:45
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Spectrum Gaming: an autistic led UK charity creating joyful and safe spaces through gaming
16:55 - 17:25
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April 28, 2026
Wednesdays: Designing for Accessibility
10:10 - 10:40
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Player Hearing Safety: Accessibility’s Close Cousin
10:50 - 11:20
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BREAK
11:20 - 11:50
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The Shadow Interface and Screen Readers
11:50 - 12:20
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UI & Accessibility
12:30 - 13:15
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BREAK
13:15 - 14:15
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Unlocking an Invisible Market: User Needs and Design Logic of BLV Mobile Games in China
14:15 - 14:30
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Why would anyone make an unplayable game?
14:40 - 14:55
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Partial Spectrum Warrior
15:05 - 15:20
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The Statistics Behind Accessibility Advertising
15:30 - 15:45
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BREAK
15:45 - 16:15
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Unseen Diplomacy 2 – Developing Accessible Room-scale VR
16:15 - 16:45
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Many Cats, Many Consultants, Many Mat Moments
16:55 - 17:25
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