Drawing from the development of Unity’s native screen reader support across platforms, this talk provides a map for developers and accessibility experts to speak the same language of accessibility APIs. Attendees will discover how operating systems provide the built-in infrastructure for supporting screen readers, and how Unity is “democratizing” accessibility by bridging the gap between the engine and platform-level accessibility APIs. Whether you’re a developer who has never used a screen reader or an accessibility advocate looking for technical clarity, you’ll leave with a clear understanding of how to use the “shadow interface” and reach more players.
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