Beyond the Checkbox: Building Accessibility into FC26

September 30, 2025

Ivona Novak

Ivona Novak

Development Director

Paul Parsons

Paul Parsons

Line Producer


14:05  -  14:20

This talk explores the progress made toward making FC26 more accessible than its earlier installments. Accessibility isn’t a single milestone—it’s an ongoing journey that requires commitment, creativity, and collaboration across teams. We’ll share the challenges we faced, the solutions we implemented, and the lessons we learned along the way. The goal is to encourage developers to think about accessibility from the very start of production and to integrate accessible design as a natural part of game development.

FULL SCHEDULE