Paul Parsons is a veteran game producer, designer, and writer with over 20 years of experience shaping gameplay systems, player experiences, and narratives across console, PC, mobile, and VR platforms.
As a Line Producer on EA FC, Paul manages the gameplay production and design team, collaborating with creative leadership to guide the near- and long-term vision for the EA FC franchise.
Paul’s career includes pivotal roles at 343 Industries, SkyBox Labs, and Walt Disney Studios, where he has contributed to some of the industry’s most recognizable titles, including Halo 4, Halo 5, Project Spark, and Turok, in addition to his work on EA FC. Paul holds a B.Sc. in Biopsychology from the University of British Columbia, something that contributes to his interest in and support of Accessibility initiatives in gaming.
ALL SPEAKERS