Aidan is a Quality Engineer for Xbox Games Studios and works within the Studios Quality Accessibility Release Readiness team, a team dedicated to leading accessibility testing efforts and compliance conformance, by offering a suite of services and training. Primarily working with Mojang, Rare, Playground and Ninja Theory, Aidan has helped establish a foundation of accessibility support through testing and consultation with XGS’s development studios and is now branching out further into the Accessibility testing space, helping studios with Accessibility planning and prioritization.