Modern accessibility in Diablo 2: Resurrected, because Hell welcomes all.

October 11, 2021

Drew McCrory

Drew McCrory

Design Specialist

14:30  -  14:45

Breaking down a 20 year old, highly chunky PC title like Diablo 2 and modernizing it’s accessibility to bring it up to standards that allow for a much broader audience to experience it is no easy task. Focusing on remaining true to the original, we take the approach of “Solve for one, extend to many”, exposing options to players to maximize their experience without detracting from users who want the full classic experience. This talk looks at individual changes, how we approach needs, and juggle the fine line between what is one of the most iconic ARPG’s of all time and what we can do to extend the game’s reach to players who may not have been able to play it previously.