Making an a11y enabled game vs adapting one: Koral and Infernium

October 22, 2018

Carlos Coronado


14:40  -  15:20
Main theatre

Making a game a11y ready could be an easy or hard job depending on many many factors. In this talk we will take a look at the different paths a developer can take to implement accessibility features with real released game examples and also explore the difference between adapting a game to make it accessible vs making a game accessible from scratch