EyeMine: experiences building an eye-controlled Minecraft interface

October 22, 2018

Kirsty McNaught

Consultant


16:30  -  17:10
Main theatre


SpecialEffect have years of experience building bespoke accessible gaming setups through one-to-one work. More recently they have been taking their expertise and looking for ways to scale up their impact. This year SpecialEffect launched a free and open-source eye-gaze interface for Minecraft, exploiting the game’s moddability to add accessibility features and developing eye gaze interfaces to support both expert users and those with more limited eye gaze accuracy. Kirsty will discuss the development of EyeMine and share the lessons learned along the way, including technical considerations, game experience, UX design and more. You will also hear different user perspectives from their experiences exploring the game.
FULL SCHEDULE