Designing Accessible Player Experiences

March 18, 2019

Chris Power

Christopher Power

Vice President & Associate Professor

11.00  -  11.40

With accessibility in games now being at the forefront of the minds of many professionals in the game industry, there is a need to push
accessible design earlier in the development lifecycle so that designers can do what they do best: innovate new engaging and inclusive experiences.

In this presentation, I will introduce you to the AbleGamers Accessible Player Experience Design Patterns and describe how this new technique can help inspire you to create new accessible designs, making it so everyone can game.