Contextualizing Research: a method!

September 29, 2020

Katey Parr

Katey Parr

Experience Designer

Tommy Olsson

Tommy Olsson

Associate UX Researcher


09:10  -  09:40

In this talk we´ll share some of our research into accessibility of FPS games, the challenges and approach for communicating the findings with a large and varied game development team, and how small actions toward accessibility can grow to have a large impact. In addition to insights into our methods for evaluating FPS accessibility, key takeaways should give listeners an idea of how to begin these conversations directly with developers in production, resulting in the team being more informed and knowledgeable about where to take action.
FULL SCHEDULE