Excitement for a game starts to build months, often years, before that game is released. We see teasers, trailers, gameplay, previews, demos, dev interviews, reviews, etc. All to help market the game so as many people as possible will want to buy your game. Unfortunately, there is almost no info about accessibility being published. This needs to change. In this talk Accessibility Advocate Steve Saylor will offer suggestions on how and when accessibility info should be included in marketing your game.