Accessibility in The Last of Us Part II: A 3-Year Development Journey

September 29, 2020

Em Schatz

Emilia Schatz

Lead Designer

Matthew Gallant

Matthew Gallant

Lead Systems Designer

15:30  -  16:15

With over 60 accessibility settings, The Last of Us Part II is the most ambitious game Naughty Dog has ever made and has been called “the most accessible game ever.” In this talk, lead designer Emilia Schatz and lead systems designer Matthew Gallant will chronicle the development process, including an in-depth focus on the features designed specifically for blind and low-vision players—a first for the studio. They’ll review how these features were planned for, tested, iterated upon, and shipped, as well as key learnings.