CONFERENCE
ATTENDING
SPEAKERS
SCHEDULE
SPONSORS
ARCHIVE
AWARDS
CONTACT
REGISTER
MENU
CONFERENCE
ATTENDING
SPEAKERS
SCHEDULE
SPONSORS
ARCHIVE
AWARDS
CONTACT
REGISTER
SCHEDULE
(Times are in BST timezone)
April 22, 2024
News Update
10:10 - 10:40
More
Disney Illusion Island: Making A Welcoming Platformer
10:50 - 11:20
More
BREAK
11:20 - 11:50
More
Weaving Accessibility into Workflows
11:50 - 12:20
More
Push to talk? Levelling the playing field of online multiplayer games
12:30 - 13:15
More
LUNCH
13:15 - 14:15
More
Exploring IRIS and Fonttik and the influence of accessibility tools on video game development
14:15 - 14:30
More
Audio Aim Assist in Sea of Thieves – lessons learned
14:40 - 14:55
More
Bloody Cheats
15:05 - 15:20
More
Making the Content Creation Space Accessible For Disabled Creators
15:30 - 15:45
More
BREAK
15:45 - 16:15
More
Caching Acorns: Lessons from Inclusive Design Workshops
16:15 - 16:45
More
From project to initiative – the past, present and future of Gaming ohne Grenzen
16:55 - 17:25
More
Evening reception
17:30 - 19:30
More
April 23, 2024
Forging Accessibility Champions at Splash Damage
10:10 - 10:40
More
Through Wobbly Eyes
10:50 - 11:20
More
BREAK
11:20 - 11:50
More
Game accessibility preferences of blind players: results from a survey
11:50 - 12:20
More
Game Accessibility – An Indie’s Perspective
12:30 - 13:15
More
LUNCH
13:15 - 14:15
More
Notes on synthetic speech
14:15 - 14:30
More
Thalassophobia Mode in Horizon Forbidden West
14:40 - 14:55
More
The only accessibility specialist in the room
15:05 - 15:20
More
Baking Audio Navigation into Level Design
15:30 - 15:45
More
BREAK
15:45 - 16:15
More
Building Up Accessibility for Prince of Persia: The Lost Crown
16:15 - 16:45
More
The Never Ending Story: The Tale of Accessibility Champions
16:55 - 17:25
More